Our LARP today is a collaborative storytelling activity set in a world inhabited by humans beginning to embrace emerging technology and fantastical creatures entrenched in the old ways. Tensions are high because of a Gheklisk prophecy that predicts a great upheaval before a period of either lasting peace or eternal misery.
A sacred artifact, lost for generations, is rumored to have resurfaced. This artifact holds the key who emerges as the power after the upheaval.
There are four key locations in our LARP-ing world:
Waterdeep—Also known as the City of Splendors, Waterdeep is a port city that is a dominant political power for the region. It is an excellent place to find resources and sell wares, although there is a growing distrust of non-humans fed by the shadowy figures running the city.
Middlemarch—The most modern town in our world, Middlemarch is on the cusp of the Victorian era and the technology that will follow. Innovation thrives here, as does a tolerance for all creatures.
Lankhmar—A labyrinthine city rife with corruption, Lankhmar serves as the underbelly of the region. It is squalid and covered in a smog that still lingers from mystical battles long ended. Disputes are settled through gladiatorial “debates” run by a self-declared mayor.
The Lowlands—The fields surrounding the main roads to and from the three cities are inhabited by transients, seeking either opportunity or evangelism. This area between these cities has strategic value for transportation, and thus the market economy.
Each location is run by a Boss capable of settling disputes, inflicting misfortune or providing information. Ideally, players will chronicle their adventures by writing notes on a journal that remains in each location.